![]() In Eden editor, at coordinates (5170, 4044), you have two trees with their trunks embedded in the bridge - the rows of trees flanking the road went 1 iteration too far towards the river bank. ![]() You spawned 2 factory buildings into each other right here Good work, looking forward to version 2 :) The buildings fit really well, I think you could use some more foliage on the ground though, maybe try to mix in some of the arma 3 green grass from altis in small patches, and there is some dead grass and shrubs from altis as well that would fit perfectly.Īlso as that other guy said adding some pine forests around the city with like half dead trees and some arma 3 dead bushes would fit really well.Īlso one thing is that the map looks weirdly bright on the map screen, the texture looks oddly bright compared to the actual ground on there. My only suggestions are that you add more garbage items to the ground ( the arma 3 garbage bags look nice) and personally i prefer the A2 OA roads that you used outside the city to the Chernarus ones, I think it would probably look better with those A2 OA roads ( the ones that dont have leaves on the edges) I like the fact that you kept it free of map labels, makes it very versatile. ![]() ![]() It works very well for urban motorized combat and tank battles, as well as CQB. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |